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EducationNovember 5, 2025ยท7 min read

Gaming Tokens and Web3 Games

Play-to-earn gaming created a new economic model but collapsed in 2022. We assess which Web3 gaming projects survived and why they did.

Web3 gaming promised to solve a fundamental problem in traditional games: players invest hundreds of hours and often real money in games, but the moment a studio shuts down or they stop playing, that investment is lost. Blockchain-based ownership of in-game assets theoretically preserves value outside the game itself. The execution of this vision has been more complicated than the pitch, but specific patterns are emerging about what works and what doesn't.

The Promise: True Ownership of Digital Assets

In traditional games, items you "own" within the game exist only as entries in the studio's database. If the game shuts down, the studio bans your account, or you simply stop playing, those items disappear. Millions of players have "lost" valuable virtual items this way.

Blockchain-based game items are NFTs โ€” they live on-chain and cannot be taken away by the studio. You can sell them, trade them, or hold them regardless of what the studio does. This is a genuine innovation with real value for players who invest significantly in games.

The further claim โ€” that these items will always have value on secondary markets โ€” proved incorrect during the NFT correction of 2022-2024. Most blockchain game items lost 90%+ of their value as the speculative premium deflated.

Play-to-Earn: What Worked and What Didn't

Axie Infinity became the most prominent play-to-earn game, with players in the Philippines, Venezuela, and other developing countries earning meaningful income during peak 2021. At peak, daily earnings of $20-50 were achievable for skilled players. This was real economic impact in countries where average daily wages were comparable.

The mechanism: players owned Axie creatures (NFTs), bred new ones, and earned SLP (Smooth Love Potion, an in-game currency) by battling. SLP could be sold for dollars. When SLP price crashed due to inflation of the token supply and falling demand, the earning model collapsed.

The economic flaw in pure play-to-earn: The model requires a continuous influx of new players buying in to sustain the economy. When new player growth slowed, the in-game economy deflated rapidly. It functioned more like a multi-level structure than a sustainable game economy.

More sustainable model: play-AND-earn โ€” Games where the primary value is entertainment and blockchain ownership adds genuine benefits without requiring the economy to depend on new player inflows. Gods Unchained (trading card game), Parallel (sci-fi card game), and Star Atlas (space strategy) are attempting this approach.

Current State of Web3 Gaming

The market has differentiated into distinct categories:

Fully on-chain games โ€” Games where all state lives on the blockchain. Every game action is a blockchain transaction. Extremely decentralized but currently impractical for fast-paced gameplay due to latency and cost. More feasible on Starknet (which has experimented with on-chain game state) than on Ethereum mainnet.

Blockchain-asset games โ€” Traditional game architecture but with in-game items as NFTs. The game runs on standard servers; ownership of items is recorded on-chain. Most practical current approach. Examples: Gods Unchained, Sorare, Immutable X games.

Play-and-earn with tokenized economies โ€” Games with fungible governance/economy tokens alongside NFT items. Best examples (Illuvium, Axie Infinity's revamped model) have tried to design more sustainable token economics than original P2E models.

GameFi infrastructure โ€” Platforms and L2 solutions purpose-built for gaming (Immutable X, Ronin, Myria) that handle the blockchain complexity while keeping gameplay smooth.

Key Gaming Blockchain Infrastructure

Immutable X โ€” Ethereum L2 specifically for gaming, using zk-proofs for fast, gas-free NFT minting and trading. Gods Unchained and Guild of Guardians are built on Immutable. No gas fees for NFT operations makes frequent in-game item transactions economical.

Ronin โ€” Axie Infinity's custom blockchain, designed for gaming-specific throughput. Suffered the largest bridge hack in history ($625M) in 2022, but has been rebuilt with improved security.

Solana โ€” High throughput and low fees make Solana practical for blockchain gaming. STEPN (move-to-earn) and various other gaming-adjacent applications use Solana.

What Actually Attracts and Retains Players

The lesson from Web3 gaming's first phase: blockchain ownership doesn't substitute for good gameplay. Players stay in games that are fun. The most successful Web3 games combine:

  • Genuinely engaging game mechanics (the blockchain is secondary)
  • Optional but meaningful asset ownership (not required for enjoyment)
  • Sustainable token economics (not dependent on new player inflows for value)
  • Integration with mainstream gaming distribution (accessible without crypto prerequisites)

Games that led with "earn money" messaging attracted mercenaries who left when earnings declined. Games that led with gameplay and added blockchain ownership as a bonus are more likely to build durable player communities.

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